Skybound Studios

Case Studies & Collaborations

An overview of active publishing partnerships, client project contracts, and historical development experience across X-Plane and MSFS platforms.

Active Partnerships & Production Pipelines

Ongoing client contracts, publishing setups, and active development pipelines.

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Mango Studios

Active Publishing Partnership

Formed an ongoing strategic publishing partnership where Mango Studios acts as the publisher for my scenery projects. Key releases such as Inverness and Caernarfon were fully developed by me under this model, with active joint production pipelines ongoing.

Publisher Partnership Inverness Caernarfon X-Plane 12
Role: Lead Developer / Strategic Partner Timeline: 2026 - Present

Executing full project development cycles from layout design to PBR asset creation & implementtion. Under this ongoing model, Mango Studios acts as the commercial & marketing partner for projects including Inverness Airport and Caernarfon, with further joint releases planned in our pipeline.

Project Gallery & Highlights

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Skydom Digital Solutions

Active Technical Pipeline

Contracted for high-precision terrain, ortho, and environment FX. Key work includes extensive orthophoto and terrain mesh creation for Mykonos alongside dynamic sea traffic integration, orthophoto processing for Dubai Al Maktoum, and custom vegetation and pavement FX files.

Mykonos Ortho/Terrain Dubai Al Maktoum Sea Traffic Custom Vegetation & Pavement FX
Role: Data, Terrain & FX Specialist Timeline: 2026 - Present

Delivered specialised art workflows across multiple international airports. Developed high-resolution orthophotos and terrain adjustments for Mykonos along with realistic animated sea traffic paths. Processed orthophotos for Dubai Al Maktoum and built reusable, custom vegetation assets and pavement FX files.

Project Gallery & Highlights

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Barelli MSFS Addons

Active Collaboration

Active technical collaboration executing custom scenery assets and engine optimizations for Microsoft Flight Simulator, with primary efforts focused on the continuous adaptation and refinement of Ancona Airport.

Ancona Adaptation MSFS Engine Optimisation 3D Modeling PBR Materials
Role: Scenery & Asset Developer Timeline: 2026 - Present

Working on specialized MSFS scenery adaptations, including the conversion and overhaul of Ancona Airport. Delivering bespoke building models, adapted ground polygons, and materials tailored for optimal MSFS & X-Plane performance.

Project Gallery & Highlights

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Legacy Experience & Past Studios

Historical studio positions, contract work, and foundational scenery projects.

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Boundless Simulations

Spearheaded three fully commercial product releases and directly contributed to the highly praised Dublin Airport scenery over a three-year tenure.

Asset Modeling Environment Design Performance Tuning
Role: Core Scenery Developer Timeline: 2021 - 2024

Delivered high-detail custom terminal modeling, PBR ground polygons, dynamic lighting layouts, and custom apron clutter for multiple major commercial releases.

"A valued member of our core development team. The customer reception and community feedback on product quality across releases has been overwhelmingly positive."

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Lima November

Retained to craft a premium, high-fidelity deployment version of Ålesund Vigra Airport (ENAL) in Norway, covering full structural 3D modeling and custom mesh building.

High-Fidelity Mesh Building Terrain Splicing
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HD4XP

Early solo scenery development under the studio label 'HD4XP', creating projects such as Pisa Intl. and small UK GA airfields while building deployment workflows.

3D Modelling Texturing Ground Layouts
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X-Plane Gateway

Where scenery development began as a hobby, submitting community layout edits for default airports to master flight simulator SDK tools and performance standards.

Ground Layouts SDK Fundamentals Optimisation