Case Studies & Collaborations
An overview of active publishing partnerships, client project contracts, and historical development experience across X-Plane and MSFS platforms.
Active Partnerships & Production Pipelines
Ongoing client contracts, publishing setups, and active development pipelines.
Mango Studios
Active Publishing PartnershipFormed an ongoing strategic publishing partnership where Mango Studios acts as the publisher for my scenery projects. Key releases such as Inverness and Caernarfon were fully developed by me under this model, with active joint production pipelines ongoing.
Executing full project development cycles from layout design to PBR asset creation & implementtion. Under this ongoing model, Mango Studios acts as the commercial & marketing partner for projects including Inverness Airport and Caernarfon, with further joint releases planned in our pipeline.
Project Gallery & Highlights

Skydom Digital Solutions
Active Technical PipelineContracted for high-precision terrain, ortho, and environment FX. Key work includes extensive orthophoto and terrain mesh creation for Mykonos alongside dynamic sea traffic integration, orthophoto processing for Dubai Al Maktoum, and custom vegetation and pavement FX files.
Delivered specialised art workflows across multiple international airports. Developed high-resolution orthophotos and terrain adjustments for Mykonos along with realistic animated sea traffic paths. Processed orthophotos for Dubai Al Maktoum and built reusable, custom vegetation assets and pavement FX files.
Project Gallery & Highlights







Barelli MSFS Addons
Active CollaborationActive technical collaboration executing custom scenery assets and engine optimizations for Microsoft Flight Simulator, with primary efforts focused on the continuous adaptation and refinement of Ancona Airport.
Working on specialized MSFS scenery adaptations, including the conversion and overhaul of Ancona Airport. Delivering bespoke building models, adapted ground polygons, and materials tailored for optimal MSFS & X-Plane performance.
Project Gallery & Highlights
Legacy Experience & Past Studios
Historical studio positions, contract work, and foundational scenery projects.
Boundless Simulations
Spearheaded three fully commercial product releases and directly contributed to the highly praised Dublin Airport scenery over a three-year tenure.
Delivered high-detail custom terminal modeling, PBR ground polygons, dynamic lighting layouts, and custom apron clutter for multiple major commercial releases.
"A valued member of our core development team. The customer reception and community feedback on product quality across releases has been overwhelmingly positive."
Lima November
Retained to craft a premium, high-fidelity deployment version of Ålesund Vigra Airport (ENAL) in Norway, covering full structural 3D modeling and custom mesh building.
HD4XP
Early solo scenery development under the studio label 'HD4XP', creating projects such as Pisa Intl. and small UK GA airfields while building deployment workflows.
X-Plane Gateway
Where scenery development began as a hobby, submitting community layout edits for default airports to master flight simulator SDK tools and performance standards.