Inverness Airport Enhanced for X-Plane 12
A complete rework of Inverness Airport, built for X-Plane 12 with updated assets, improved ground textures, and enhanced performance. Now available for X-Plane 12, brought to you by Skyboubd Studios and Mango Studios.
Situated at Dalcross, 8 miles north-east of Inverness, Scotland. The main gateway for travellers to Inverness and the North of Scotland, with a range of scheduled services throughout the United Kingdom, and few scheduled services to Europe (Amsterdam, and Mallorca in the summer). Recent figures show 824,046 passengers passed through the airport in 2025.
This scenery has been massively updated and enhanced, featuring substantial visual, environmental, and performance improvements throughout the airport. This independent release features revised assets, performance updates, and ongoing technical support under Skybound Studios.
Scenery Specs
Scenery Features
- High-Fidelity 3D Modelling: Fully custom, high-resolution airport buildings, hangars, and an updated main terminal layout.
- Highly detailed recreation of Inverness Airport
- X-Plane 12 Native Optimisation: Re-engineered to leverage native volumetric weather, real-time rain shaders, and dynamic seasonal ground textures.
- 4K PBR Texturing: Ultra-detailed photorealistic ground surfaces with realistic dirt, wear, and runway grunge.
- New 3D fencing & signage throughout layout
- Realistic ground textures and precision markings
- New custom grunge, dirt, and weathering layers
- Detailed Landside Areas: Includes detailed 3D modelling for the landside areas & surrounding industrial estate.
- Enhanced Regional Environment: Features dense 3D vegetation, hand-placed trees, and landside regional detail extending far past the airport boundary (including nearby houses, farms, and industrial parks).
- Bespoke Night Lighting: Custom, colour-accurate night-lighting models to make low-visibility evening approaches incredibly immersive.
- Optimised Performance: Carefully balanced to maintain excellent frame rates without compromising on visual depth or object density.
Available On
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